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Old Aug 07, 2007, 09:54 PM // 21:54   #1
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Default Amazing Elementalist build

Character:Takuan Starfire
I think this build would be great for doing a lot of set on fire damage which does a ton of damage alot of the skills back each other up the only thing is though is that most of them have to do with one target so it would probably be best if you used this on a Boss or hard warrior or something else thats giving your team trouble.
This build costs alot of energy so Fire attunement or other skills that recover %'s of energy are pretty much the only way it will work. Also you will see there is no healing skill so you have to be very reliying on your team monks and ritualist's to keep you alive.
Elemental flame, Mark of Rodgort and incendary bonds are really the main part of it because they back each other up in ways but you have to figure out when to use elemental flame cause of the time limits on those 2 skills.
The rest of the skills just work well with mark of rodgorot cause there fire and mostly AoD so even if your aiming for a group of targets and you have Mark of Rodgort on one of them you'll still hit him.

Elemental Flame (Nightfall) Hex Spell. For 5-17 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 1-3 seconds. 5 energy cost

Incendiary Bonds Hex Spell. After 3 seconds, target foe and adjacent foes are struck for 20-68 fire damage and are set on fire for 1-3 seconds. 15 energy cost

Mark of Rodgort Hex Spell. For 10-35 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-3 seconds. Fire Magic 25 energy cost

Meteor Shower Spell This can be swapped also for fire storm its less energy costly and still does good damage.. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. Fire Magic 25 energy cost

Mind Burn Elite Skill Elite Spell. Target foe takes 15-60 fire damage. If you have more Energy than target foe, that foe takes an additional 15-60 fire Damage and is set on fire for 1-7 seconds. This spell causes Exhaustion. 15 energy cost

Rodgort's Invocation Spell. Target foe and all nearby foes are struck for 15-99 fire damage and are set on fire for 1-3 seconds.
25 energy cost

Fire Attunement Enchantment Spell. For 36-55 seconds, you are attuned to fire. You gain 30% of the base Energy cost of the spell each time you use Fire Magic. Fire Magic 10 energy cost


If you want to critisize this build feel free or edit to your liking.

Last edited by Takuan Starfire; Aug 07, 2007 at 10:01 PM // 22:01.. Reason: Forgot to put if they want to edit it or say anything about it
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Old Aug 07, 2007, 10:49 PM // 22:49   #2
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Quote:
Originally Posted by Takuan Starfire
Character:Takuan Starfire
I think this build would be great for doing a lot of set on fire damage which does a ton of damage alot of the skills back each other up the only thing is though is that most of them have to do with one target so it would probably be best if you used this on a Boss or hard warrior or something else thats giving your team trouble.
This build costs alot of energy so Fire attunement or other skills that recover %'s of energy are pretty much the only way it will work. Also you will see there is no healing skill so you have to be very reliying on your team monks and ritualist's to keep you alive.
Elemental flame, Mark of Rodgort and incendary bonds are really the main part of it because they back each other up in ways but you have to figure out when to use elemental flame cause of the time limits on those 2 skills.
The rest of the skills just work well with mark of rodgorot cause there fire and mostly AoD so even if your aiming for a group of targets and you have Mark of Rodgort on one of them you'll still hit him.

Elemental Flame (Nightfall) Hex Spell. For 5-17 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 1-3 seconds. 5 energy cost

Incendiary Bonds Hex Spell. After 3 seconds, target foe and adjacent foes are struck for 20-68 fire damage and are set on fire for 1-3 seconds. 15 energy cost

Mark of Rodgort Hex Spell. For 10-35 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-3 seconds. Fire Magic 25 energy cost

Meteor Shower Spell This can be swapped also for fire storm its less energy costly and still does good damage.. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. Fire Magic 25 energy cost

Mind Burn Elite Skill Elite Spell. Target foe takes 15-60 fire damage. If you have more Energy than target foe, that foe takes an additional 15-60 fire Damage and is set on fire for 1-7 seconds. This spell causes Exhaustion. 15 energy cost

Rodgort's Invocation Spell. Target foe and all nearby foes are struck for 15-99 fire damage and are set on fire for 1-3 seconds.
25 energy cost

Fire Attunement Enchantment Spell. For 36-55 seconds, you are attuned to fire. You gain 30% of the base Energy cost of the spell each time you use Fire Magic. Fire Magic 10 energy cost


If you want to critisize this build feel free or edit to your liking.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.
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Old Aug 08, 2007, 01:51 AM // 01:51   #3
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Elemental Flame really isn't that efficient... swap it out for a more damaging skill. Immolate might work for your purposes, or consider Fireball.

I assume you only have prophecies if you're using Mind Burn as your elite. I'd recommend running Glyph of Renewal, Echo, or Elemental Attunement instead of Mind Burn.

Also Mark of Rodgort seems rather redundant since most of your skills cause burning already...
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Old Aug 08, 2007, 02:35 AM // 02:35   #4
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I'd like to point out that you will be so exhausted your mind burn conditional won't even trigger anymore >.>
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Old Aug 08, 2007, 06:49 AM // 06:49   #5
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Quote:
Originally Posted by ca_aok
I assume you only have prophecies if you're using Mind Burn as your elite.
He's using Elemental Flame, so he at least has NF as well.


Just why are you using Elemental Flame anyway? The only two skills it will trigger on are Incendiary Bonds, which causes 3 seconds of burning when it ends anyway, and Mark, which lasts too long to make any difference.

Having a skill that can do practically nothing in a build is NOT a good idea, please read the skill descriptions next time.
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Old Aug 08, 2007, 02:28 PM // 14:28   #6
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I think the issue at hand is that while Burning is a great *Addition* to a build, it should not be the center of a build.

A pip of regen or degen (the little arrow in either direction, one arrow is called a *pip*) is equal to 2 health a second. Burning gives degen on the health with -7pips. Negative 7 pips equals 14 health a second, so this means that burning is strong, but not THAT strong. I'll give an example.

One second of Burning = 14 dmg / Two Seconds of Burning =28 dmg / Four seconds of burning= 56dmg / Eight seconds of burning = 112 dmg

Compare this to flare which with a 1 second cast time gives around 60ish dmg (though you need to add in flight time for exact so more like 2 seconds for dmg impact) this is still much more than burning. Fireball gives 120ish damage from 2 seconds of cast (and flight time) which is still alot more than burning.

I hope I've shown why burning should not be used as the main weapon of a build. For more consistent damage simply casting damage spells does better. However many damage spells AND burning work very well TOGETHER, but damage spells alone will always be better than burning alone.

Also about the specific skills you brought up, Elemental Flame is kind of a waste, but your in luck if you are getting GW:EN the new glyph of burning will allow all spells that target a foe to cause burning.

Incendiary Bonds is meant to be a spike skill. It lasts three seconds so something like Fireball with a 2 sec cast and a 1 sec flight time (roughly) will hit just as the hex causes its dmg. Its loads of fun in PvE, toss I Bonds and cue Fireball immediately after to have the timing work perfectly. KABOOM!

Mark of Rodgort is pretty self-explainitory, and is a great all around skill for anyone spec'ing in Fire.

Mind Burn is a fun skill, but it is not that effective, causing burning with Mark of Rodgort is much more effective as it can chain buring longer (without the *more energy clause*), without wasting an elite slot or causing exhaustion. Try Savanah Heat or Mind Blast from Nightfall as an Elite, or take the always effective Elemental Attunement.

Also! A very important point to note!! If multiple skills are activated at the same time, that cause a condition (like burning) the one with the longest duration is used, they DO NOT stack. So if MoR, IBond, and EFlame all hit at the same time, if they all read 3 seconds burning you only get 3 seconds of burning, or if one reads 4 seconds, you will only get 4. Thus adding multiple spells to cause burning at once is unneeded.

I hope this helps out, cheers!

Last edited by Zev; Aug 08, 2007 at 02:32 PM // 14:32..
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Old Aug 08, 2007, 02:48 PM // 14:48   #7
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What can I say...Mark of Rodgort + Searing Flame = enough of burning
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Old Aug 08, 2007, 03:19 PM // 15:19   #8
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First, as Zev pointed out, Burning shouldn't form the core of a build, but supplement the damage. Mark of Rodgort plus some AoE fire skills (or even your wand), are able to provide continuous burning. Trying to fit in even more burning skills such as Mind Burn, Incendiary Bonds or Elemental Flame ends up being entirely redundant. The burning condition doesn't stack. If it did, then you might be onto something. But since it doesn't, you really only need 1 burning skill, and for most builds, the best of those you've listed is Mark of Rodgort.

In addition, Mind Burn is a very problematic skill. I've run it before, and though it can be useful at times, the exhaustion combined with it's relatively fast recharge can lead to some major problems if you're not careful. Instead, consider running an elite like Searing Flames, Savannah Heat, Elemental Attunement or Echo, depending on how you would like to tailor the build.

Finally, if you're looking for an elemental build to take advantage of Elemental Flame, consider exploring something like a dual-element fire/water (aka Frostburn) build which combines frost damage and short-duration hexes of water skills like Shatterstone, Frozen Burst, and/or Shardstorm with the burning from Elemental Flame.
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Old Aug 08, 2007, 04:48 PM // 16:48   #9
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Let's see...
Mind Burn is a horrible excuse for an elite. Don't run it. You already have Mark to keep stuff burning, Fireball is a better straight DD.

Elemental Flame is also a horrible skill... ESPECIALLY when the only short hex you have is Incendiary Bonds, which causes burning by itself.

As for Meteor Shower... either Sacrifice it (yay!), echo it (boo!) or don't bring it at all. It's a very clunky skill. Outside of Elite missions, I generally stick to Meteor or a Hero with KDs.
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Old Aug 17, 2007, 03:28 AM // 03:28   #10
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yah im thinking maybe now that ill go with a searing flame, glowing gaze,liquid flame etc build.
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Old Aug 17, 2007, 03:33 AM // 03:33   #11
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Quote:
Originally Posted by Mister O
What can I say...Mark of Rodgort + Searing Flame = enough of burning
add glowing gaze and attunement you got a decent build thats easy to use. throw either in a few more damage like fireball or mes energy grabbing skills and rez and your done.
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